Paradise V3 / Candidate Lane

Rebuild the shore as authored 3D.

V2 now owns the water with a PandoraChat-style WebGL ocean shader. V3 is the production gate for the rest of the world: Godot or Blender-authored GLB assets, rigged Alhena, rigged black lab, coherent shoreline terrain, and browser-safe deployment before promotion.

Water

Keep the shader.

JONSWAP-inspired waves, analytical normals, Fresnel reflection, scatter, foam, fog, and tone mapping stay as the web visual baseline.

World

Replace cutouts.

Beach, dock, bar, house, foliage, rod, fish, and props need authored meshes and PBR materials, not more card layers.

Beings

Rig the cast.

Alhena and the black lab need skeletal animation, blendshapes, gait/idle states, and believable shadows before promotion.